This Object Gets Shocked By Electricity: Whether it gets shocked or not.This Object Generates Electricity: Whether it generates Electricity or not.This Object Can Be Set On Fire: Automatically set if it spawns on fire.Explosion Type: Size of explosion if "Reaction to Fire" is "Explode".Reaction to Fire: Whether object suffers no damage, is damaged, or explodes.This Object Spawns On Fire: Whether or not the object will initially spawn whilst burning.Buoyancy: Whether it floats, sinks, or stays in place when put in water.Apply Gravity: Whether the object will fall or stay in place.Health: How much health the object has.Source Audio: How it will sound when it drops, activates, etc.Objects React To It As It's A: How other react to it as.Alive: Whether object moves around and has behaviors. Most inaccessible object properties are hard-coded to this object's source properties.
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